約 3,785,782 件
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Pacific Coliseum, Vancouver, British Columbia, Canada, June 3, 1972 ■Vancouver First Night (2CD) Off Beat Records XXCD20 ■Vancouver 72 (2CD) Idol Mind Productions IMP-CD 022-23 ■Vancouver First Night (2CD) SODD 038/39■Touring Party Vol. 1 (2CD) DAC-079 Seattle Center Coliseum, Seattle, Washington, June 4, 1972 (1st show) ■A Fair to Remember Revisited (4CD/disc 1, 2) VGP-141 Seattle Center Coliseum, Seattle, Washington, June 4, 1972 (2nd show) ■The Loveliest Night of Seattle 72 (2CD) Idol Mind Productions IMP-CD 034-35 (source 1) ■A Fair to Remember Revisited (4CD/disc 3, 4) VGP-141 (source 1) ■Seattle Superfonic 1972 (2CD) DAC-013 (source 2) ■Germany 1973 (2CD/disc 2/10 tracks) DAC-072 (source 3) Winterland Palace, San Francisco, California, June 6, 1972 (1st show)■Winterland Stars (2CD/disc 1) VGP-338 Winterland Palace, San Francisco, California, June 8, 1972 (2nd show) ■Midnight Magic (2CD) VGP-188 ■Juiced Up Sloppy (1CDR) Coast 2 Coast C2C 04 Hollywood Palladium, San Francisco, California, June 9, 1972 ■Hollywood 1972 (1CD) Shaved Disc Trash-02, A copy of LP Burning at the Hollywood Palladium 1972 ■Live at the Hollywood Palladium (1CD) LATHP 1972, A copy of LP Burning at the Hollywood Palladium 1972 ■Two Great Albums Cheap (2CD/disc 2) VGP-348 Pacific Terrace Center, Long Beach, California, June 10, 1972 ■Long Bitch (1CD) Risk Disc RD-010 Inglewood Forum, Los Angeles, California, June 11, 1972 (1st show) ■Welcome to the Breakfast Show (2CD/disc 2) VGP-337 ■The Great Western Show (2CD/disc 1) Exile Original Masters EXM-012AB ■Kickin the Forum All Night (1CDR) Pignose Records PGN 030 Inglewood Forum, Los Angeles, California, June 11, 1972 (2nd show) ■Get Your Rocks Off (2CD) King Snake Records KS-002-2CD (vinyl) ■Live at the L.A. Forum 1972 (2CD) Idol Mind Productions IMP-CD 038-39 ■Get Your Rocks Off (2CD) VGP-242 ■The Great Western Show (2CD/disc 2) Exile Original Masters EXM-012AB Community Center, Tucson, Arizona, June 14, 1972 ■Ain t Touched a Drink All Night (1CD) Weeping Goat WG-007 (source 1) ■Exile on Tuscon St. (1CD) Risk Disc RD-009 ■You Know What These Are (2CD) Cannonball CA-2003013/4 (source 2) ■Winterland Stars (2CD/disc 2), VGP-338 (source 2) Univercity Of New Mexico, Albuquerque, New Mexico, June 15, 1972 ■1972 US Tour (2CD/disc 2) Stones of Fire SOF 9010A/B ■Sweet Home Chicago (2CD/disc 2) VGP-256 International Amphitheater, Chicago, Illinois, June 19, 1972 ■Chicago 72 (1CD) Contra Band Music CMB-19 International Amphitheater, Chicago, Illinois, June 20, 1972 (2nd show) ■Sweet Home Chicago (2CD/disc 1) VGP-256 ■She Liked the Way I Held the Microphone (1CDR) Coast 2 Coast C2C 15 Tarrant County Convention Center, Fort Worth, Texas, June 24, 1972 (1st show) ■Ain t No Angel on Main Street (4CD/disc 1, 2) VGP-133 remastered gold CD limited edition ■Sweet Black Angel (4CD/disc 1, 2) no credit ■A Few Hearts Broken, A Few Strings Busted (2CD/disc 1) no credit ■Fort Worth 1972 (2CDR/disc 1) Sound of Satisfaction SOS-720624 Tarrant County Convention Center, Fort Worth, Texas, June 24, 1972 (2nd show) ■Mick Taylor We Miss You (2CD) VGP-092 (source 1) ■Ain t No Angel on Main Street (4CD/disc 3, 4) VGP-133 remastered gold CD limited edition (source 2) ■Sweet Black Angel (4CD/disc 3, 4) no credit (source 2) ■A Few Hearts Broken, A Few Strings Busted (2CD/disc 2) no credit ■Ahmet Ertegun, Thank You Kindly (1CDR) Coast 2 Coast C2C 01 ■Fort Worth 1972 (2CDR/disc 2) Sound of Satisfaction SOS-720624 (source 2) Municipal Auditorium, Mobile, Alabama, June 27, 1972 ■Mobile 1972 (1CD) Morganfield MG-003 (source 1) ■Kangaroo Mobile (2CD/disc 2) Risk Disc RD-005 ■Alabama Jubilee (2CD/disc 1) VGP-306 (source 2) ■Stick Inside of Mobile (1CDR) Mainstreet CDR 003 ■Touring Party Vol. 2 (DAC-080) (2CD/disc 1) Robert F.Kennedy Memorial Stadium, Washington D.C., July 4, 1972■Washington 72 (2CD) Idol Mind Productions IMP-CD-043-4 ■Grass Widow (1CD) Black n Blue RSBB-1006 ■Jack Daniel s on Tour (1CD) VGP-111 Scorp, Norfork, Virginia, July 5, 1972 ■Goin Back to the Roots American Tour-July 1972 (1CD) GBTTR 72001 (vinyl) ■Drive Me Crackers (1CDR) Black n Blue RSBB-1001 ■Going Back to the Roots (2CD/disc 1) VGP-062 (source 2) Coliseum, Carlotte, North Carolina, July 6, 1972 ■Back to 1972 (1CD) Power Stick POW-901502 ■Going Back to the Roots (1CD) ■Bring it Back Alive (1CD) VGP-054 ■Drippin Honey (2CD/disc 1) VGP-294 Civic Arena, Knoxville, Tennessee, July 7, 1972 ■Drippin Honey (2CD/disc 2) VGP-294 ■Touring Party Vol. 2 (DAC-080) (2CD/disc 2) Rubber Bowl, Akron, Ohio, July 11, 1972 ■Akron-Rubber Bowl 72 (1CD) Idol Mind Productions IMP-CD-029 ■Alabama Jubilee (2CD/disc 2) VGP-306 Convention Center, Indianapolis, Indiana, July 12, 1972 ■Indianapolis 1972 (1CD) Shaved Disc Trash-04 ■Going Back to the Roots (2CD/disc 2) VGP-062 Maple Leaf Gardens, Toronto, Ontario, Canada, July 15, 1972 (1st show) ■Standing at the Kitchendoor (2CD/disc 1) VGP-304 Maple Leaf Gardens, Toronto, Ontario, Canada, July 15, 1972 (2nd show) ■Street Fighting Men in Toronto 1972 (1CD) VGP-042 ■Standing at the Kitchendoor (2CD/disc 2) VGP-304 Forum, Montreal, Quebec, Canada, July 17, 1972 ■1972 US Tour (2CD/disc 1) Stones of Fire SOF 9010A/B Boston Garden, Boston, Massachusetts, July 18, 1972 ■They re Really Rockin Boston (1CD) VGP-020source 1 ■They re Really Rockin Boston (1CD) VGP-020source 2 ■Midnight Gamblers (2CD/disc 1) Exile Original Masters EXM-009AB ■Jailhouse Rock (2CD/disc 1) DAC-026 Boston Garden, Boston, Massachusetts, July 19, 1972 ■Ginsoaked Barroom Queen in Boston (1CD) Weeping Goat WG-008 (source 1) ■Midnight Gamblers (2CD/disc 2) Exile Original Masters EXM-009AB (source 2) ■Jailhouse Rock (2CD/disc 2) DAC-026 (source 2) Civic Arena, Pittsburgh, Pennsylvania, July 22, 1972 (Soundboard Recording) ■An American Affair (1CD) VGP-083 1st-issue ■Plane Sex on the Way to Pittsburgh (1CD) Montserrat Records BRCD 1911 ■The Royal Dragon (1CD) VGP-083 remastered Madison Square Garden, New York City, New York, July 24, 1972 ■M.S.G. 72 (2CD) Idol Mind Productions IMP-CD-024-025 ■M.S.G 72 Revisited (2CD) Exile EXCD-011/012 ■A Slice of Rock n Roll (2CD) VGP-244 Madison Square Garden, New York City, New York, July 25, 1972 (1st show) ■New York Garden (3CD/disc 1) Darthdisc DD-029/30/31 ■New York New York (3CD/disc 1) Exile EXCD-033/035 ■(Five English Gentlemen Spend a Day in a) New York Garden (3CD/disc 1) Futher Along FAP-007/008/009 ■Cold English Blood Runs Hot (3CD/disc 1) VGP-372 Madison Square Garden, New York City, New York, July 25, 1972 (2nd show) ■New York Garden (3CD/disc 2, 3) Darthdisc DD-029/30/31 ■New York New York (3CD/disc 2, 3) Exile EXCD-033/035 ■(Five English Gentlemen Spend a Day in a) New York Garden (3CD/disc 2, 3) Futher Along FAP-007/008/009 ■Cold English Blood Runs Hot (3CD/disc 2, 3) VGP-372 ■Cold English Blood Runs Hot (2CDR) Sister Morphine Records MORPH 09 ■The Great Lost Live Album (2CD) DAC-047 Madison Square Garden, New York City, New York, July 26, 1972 (Soundboard Recording) ■Welcome to New York (1CD) The Swingin Pig TSP-CD-038 ■Jumpin Jack Flash (1CD) RSC 012 CD ■Happy Birthday Mick! (1CD) Montserrat Records BRCD 1918 ■Welcome to New York (1CD) TMOQ-02/003 ■Welcome to New York (2CD) VGP-312 ■Welcome to New York (2CD/disc 1) SODD 022 ■Nasty Songs (2CD/disc 2) DAC-065 Ladies Gentlemen Soundtrack (Soundboard Recording) ■Dragon Slayers (1CD) S.B.R. 003 (VGP-001) ■Dragon Slayers (1CD) VGP-001 ■Ladies Gentlemen (1CD) TMOQ-02/006 ■Ladies Gentlemen (1CD) Mighty Diamonds MD 2002 ■Ladies Gentlemen (2CDR) Pignose Records PGN 011 ■Ladies Gentlemen...The Rolling Stones (2CDR) Sister Morphine Records MORPH 25 ■Lonestar Shooters (1CDR) Sister Morphine Records MORPH 34 ■You Can t Do That Baby (2CD) VGP-314 1st edition ■You Can t Do That Baby (2CD) VGP-314 2nd edition ■Ladies Gentlemen (2CD) Halcyon Cocksucker Blues Soundtrack (Soundboard Recording) ■Cocksucker Blues (2CD) Exile EXCD-001/2 The Greatest Lost Live Album (Soundboard Recording)■Philadelphia Special (2CD) The Swingin Pig TSP-CD-050 ■Philadelphia SpecialⅡ(2CD) The Swingin Pig TSP-CD-060 ■Philadelphia Special (1CD) VGP-260 1st-issue ■Philadelphia Special (1CD) VGP-260 remastered ■Philadelphia Special (2CD) SODD 004 ■How s Your Lungs (1CD) Stones of Fire SOF 8002 ■Ft. Worth Express (1CDR) Turd on the Run TOTR-006 ■Fort Worth Express (1CD) VGP-205 ■A Hard Shot to the Body (1CD) Super Sonic SS 200016 ■The Return of the Exiles (1CD) Halcyon ■Keep Your Motor Runnin (1CD) King Snake Records KS-004-CD (vinyl) ■Keep Your Motor Runnin (1CD) VGP-243 1st edition ■Keep Your Motor Runnin (1CD) VGP-243 2nd edition ■Keep Your Motor Running / The Lost Album (1CDR) Sister Morphine Records MORPH 45 ■The Greatest Lost 1972 Live Album (2CD) SODD 016 ■Plug in Flush Out (4CD) VGP-259 1st edition ■American Tour 1972 (5CD) VGP-259 2nd edition ■Touring Party 1972 (7CD) Rattle Snake RS 048/054 ■Plug in Flush Out (3CD+1CDR) SODD 056/057/058 Compilation ■From the Vault (1CD) VGP-100 ■Very Ancient, Thank You Kindly (1CD) Scorpio ■Love in Vain (1CD) Great Dane Records GDR CD 9007 ■Unreleased Decca Live Album 1972 (1CD) Stonehenge STO 003 ■Turn the Heat Up! Stones Touring History Vol. 3 (2CD) Bad Wizard BW6-24/25/27-72 ■Deuces Still Wild (2CDR) Sister Morphine Records MORPH 33 ■Gonna Bust Another Bottle (2CDR) Sister Morphine Records MORPH 35 ■Best of Live in Concert (1CD) Living Legend Records LLRCD 070, 1972-1979 ■Honky Tonk Women (1CD) Starlite CDS 51148, American Tour 1969 1972 ■Live USA (1CD) Imtrat imt 900.033, 1964-1972 ■Hell s Stones (3CD) Lobster Records CD 033/3, 1963-1972 BACK / NEXT
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Should you have a buddy who s intensely into photography, a bags are often an incredible reward strategy. Photographers, whether they re amateurs or pros, are normally in search of one more bag for his or her cameras and equipment. They may want one particular for carrying all in their gear into a main photograph shoot, one more a single for streamlined carrying in addition to a 3rd a single for all those in-between occasions. Providing somebody an excellent new digital camera baggage will notify the receiver you know how vital photography is usually to them and that you assist their pastime or job. Probably the most significant detail you will need to be aware of is exactly what sort of bags they already have and what form they might use. When you have the prospect, look into the bags they re applying when they re with you. Is it a huge bag with loads of pockets that is definitely slung more than the shoulder, or possibly a issey miyake makeup bag smaller sized bag that straps around the midsection? Ask a handful of questions to get some a lot more details. Do they have any other baggage? Does the one they are utilizing have any constraints or drawbacks? Do they wish they d one that was arranged superior inside of? Most camera buffs appreciate to talk about their gear this means you ought to give you the option to acquire a pretty excellent really feel for what kind of baggage would fill while in the hole for them. Some points to search for when purchasing for a digital camera baggage include o Extensive, padded straps are constantly ideal. It helps make carrying a bag much easier plus much more comfy. o If you are shopping for a bag massive sufficient with the camera, lenses and several attachments, ensure you will get one with dividers within that will continue to keep factors in position and cushion the person parts. o For all the more flexibility, think about a bag with movable dividers which might be rearranged relying on which digital camera and kit the recipient would like to utilize on any provided day. o Look at the elements. Does your pal use their digicam outside the house or in damp conditions? Whenever they are character photographers or sports activities photographers, it s pretty much inescapable that the bag can get dior bags sale soaked. Possessing a zip closure with outsized tooth will lessen the chance of the zipper sticking when it can be damp or soiled. o Seek out included security these types of for a fold-over flap that retains the zipper coated. o Does your good friend shoot a great deal of motion pics? Hunt for a bag that zips open from the two sides. This supplies swift entry for utilizing the digital camera to the fly. o An inside pocket that snaps or zips closed can be a pleasant security aspect for keys or other particular items. o Water-proof elements tend to be more simple than the luxurious and tempting leather versions. Retain in mind that even though a leather camera bag could possibly appear wonderful indoors, should the photographer goes anywhere in the slightest degree that s filthy, dusty or damp, a leather-based digicam bag will speedily get ruined. o Make sure to read the warranty integrated together with the bag. These will differ from company to company, however the leading digital camera bag producers will often supply a lifetime guarantee versus defects.
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第11回 EZ2AC 5KEY ONLY Weeks Ranking R.D.M. -Rain Drops in My mind- HD LV11 Rank Name Score Comment 1 kai 332550 トリル光ったのに他で出ちゃった 2 minute 329482 トリルが難しいです… 3 みつくり 327723 やっべ出し忘れた 4 미사토o(`ω´o){} 323400 WGC에서 재밌게 놀다갑니다~ 5 shizuru 320306 EZ2ACが無事治りますように。 6 JLさん 310543 久しぶりに参加 登録者一覧 JLさん kai minute shizuru みつくり 미사토o(`ω´ )o
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Curb Your Enthusiasm The Complete Sixth Season (シーズン6) 発売元:HBO 発売日:2008年1月29日 DVD枚数:2枚 リージョン1 ゲスト Bob Einstein, John McEnroe, Ted Danson, Mary Steenburgen, Gina Gershon, Ben Stiller, Vivica A. Foxほか →Amazon.co.jpで購入 ディスク1 1 Meet The Blacks 2 The Anonymous Donor 3 The Ida Funkhouser Roadside Memorial 4 The Lefty Call 5 The Freak Book 6 The Rat Dog ディスク2 7 The TiVo Guy 8 The N Word 9 The Therapists 10 The Bat Mitzvah 特典映像 1. A Conversation with Larry David and Susie Essman(約23分) Larry DavidとSusie Essmanによるトークイベントの模様。後半にはJeff Garlinも登場。 2. On the Set Curb Your Enthusiasm(約11分) メイキング映像とメインキャスト・スタッフらのインタビュー 3. Gag Reel(約5分) NG集
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INTO YOUR HEART (Ruffage remix)(激) 曲名 アーティスト フォルダ 難易度 BPM NOTES/FA(SA) その他 INTO YOUR HEART (Ruffage remix) NAOKI feat.YASMINE X 激11 135 291 / 12 STREAM VOLTAGE AIR FREEZE CHAOS 63 61 23 25 31 楽譜面(5) / 踊譜面(8) /激譜面(11) / 鬼譜面(-) 属性 渡り、ひねり、同時踏み 譜面 http //eba502.web.fc2.com/fumen/ddr/ffp/in_heart_8m.html プレイ動画 http //www.youtube.com/watch?v=mu5QlKQy2Qc (x2.0, NOTE) 解説 8分はやや複雑な配置だが入足をしっかりと見極めればスライドすべき箇所は一つも無い。挑戦レベルでの見極めはかなり難しいのである程度は暗記も必要か。 -- 名無しさん (2010-01-10 14 05 39) 逆に見極めが確実に出来るレベルの人はリズムが一定なためスコアが出しやすい。しいて難関を挙げるとすれば二箇所ある三連符地帯がスコアが出にくいが、曲のリズムは明快なので覚えやすい。 -- 名無しさん (2010-04-17 14 04 37) SPより同時始動8分が減った良譜面。遠距離渡りからのビジの練習に最適な譜面で、全交互は是非とも出来るようにしておくべし。2回ある12分は音合せで踏めばそこまで忙しく無い筈(BPM200の8分換算) -- 名無しさん (2014-03-09 18 28 05) 名前 コメント コメント(私的なことや感想はこちら) 最初のサビが終わった後のFA3本を含む8分15連が最大の難所。動画では右足入りで超捻りを使っている。左足入りで中央交差と言う方法もある。もちろんスライドを使っても構わない。 -- 名無しさん (2013-12-08 10 29 35) 名前 コメント
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雨は上がりやがて全てが始まってゆく。 何かが引き合わせた道標を辿るように。 パズルのピースを合わせるように探していた君とならば どれだけの距離を歩いてても乗り越えられるだろう。 I feel in my heart like desert rain. 乾いた大地に降り注ぐ雨のようにそっと I wipe your pain and break your fear. 描く乱反射した幻想を七色の光に変えて 太陽が差した場所へStep on your mind.
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念術修養 Psychic Disciplines Bleaching Bleaching 出典 Heroes from the Fringe 18ページ You draw power from a void in your emotions, a yawning and empty chasm where your hopes and dreams and fears should be. It is very rare for any creature besides a gnome to have this psychic discipline—usually a bleachling or a gnome with a particularly strong fear of the Bleaching—but in occasional cases members of other races have been known to develop such a strong nihilistic ennui or depression that they can tap into the vitality-draining effects of this discipline as well. 心的蓄積能力:【判断力】 ボーナス呪文:decrepit disguise (1st), steal voice (4th), cup of dust (6th), enervation (8th), pessimism (10th), disintegrate (12th), waves of exhaustion (14th), greater spell immunity (16th), energy drain (18th). 修養能力:Your emotional malaise combines with your psychic ability to allow you to drain the vibrancy from the world around you. Draining Touch/Draining Touch:As a standard action, you can make a melee touch attack to drain vitality from a creature. If the attack hits, the target must succeed at a Fortitude save (DC = 10 + half your psychic level + your Wisdom modifier) or take 1d2 points of Charisma damage. If a creature is affected, the colors of its skin, hair, and eyes dull and become less vibrant. Whether or not the save is successful, a creature cannot be the target of this power again for 24 hours. You regain 1 point in your phrenic pool each time you successfully drain a creature this way. You can use this ability a number of times per day equal to your Wisdom modifier. Emotionally Distant/Emotionally Distant:At 5th level, your emotions have atrophied such that you rarely have any genuine feelings at all. You gain a +4 bonus on saving throws to resist charm, emotion, and fear effects. Drain Vibrancy/Drain Vibrancy:At 13th level, you can drain the color and vitality from the world around you. Three times per day, as a standard action you can drain vibrancy within a 30-foot radius, causing the area and all creatures within it to become pale and sallow. Each living creature in the area must succeed at a Fortitude save (DC = 10 + half your psychic level + your Wisdom modifier) or take 1 temporary negative level as their life force drains away. If you’re at least 17th level, a creature that fails its saving throw takes 2 temporary negative levels instead. Enlightenment Enlightenment 出典 Occult Origins 16ページ Your quest for enlightenment has opened your eyes to new concepts and heights of spiritual awareness. You seek learning that allows you to evolve in mind and spirit, improving your next incarnation. 心的蓄積能力:【判断力】 ボーナス呪文:acute senses (1st), identify (4th), clairaudience/clairvoyance (6th), thoughtsense (8th), atonement (10th), greater arcane sight (12th), circle of clarity (14th), protection from spells (16th), overwhelming presence (18th). 修養能力:Your enlightened mind eases your burden and allows troubles to harmlessly wash over you. Expanded Awareness(超常)/Expanded Awareness:As a move action, you can focus on your senses and gain one of the following sensory abilities blindsense (10 feet), darkvision (30 feet), low-light vision, or scent. This new sense lasts for 1 round per psychic level. You can use this ability a number of times per day equal to your Wisdom modifier. At 11th level, you can use expanded awareness to gain see in darkness or thoughtsense (20 feet). At 15th level, you can use it to gain lifesense. Patient Insight(変則)/Patient Insight:When you attempt a Heal, Knowledge, Sense Motive, or Survival check, you can spend 1 point from your phrenic pool to roll the check twice and take the higher result. Focused Trance(変則)/Focused Trance:At 5th level, you can enter a deep meditation, allowing you to concentrate on a single problem, philosophical issue, or memory. This trance lasts 1d6 rounds, during which time you can take only move actions and gain a bonus equal to your psychic level on all saves against sonic effects and gaze attacks. When you come out of your trance, you can attempt a single Appraise, Knowledge, or Spellcraft check with a +20 circumstance bonus. You can enter a focused trance a number of times per day equal to your Wisdom modifier. Empty Mind(超常)/Empty Mind:At 13th level, you can clear your mind by focusing on a sense of emptiness, purging yourself of doubt and discomfort. You can spend 1 point from your phrenic pool on your turn as a free action to remove the blinded, confused, dazed, deafened, staggered, or stunned condition from yourself. Hag-Called Hag-Called 出典 Blood of the Coven 23ページ A hag’s call echoes through your mind like a siren’s song, enticing you to surrender and become something horrible. Even after you’ve resisted the call or even killed your hag mother, those echoes remain, shaping your mind into something else and telling you who you were meant to be. While you’re almost certainly a changeling, you might be a latent psychic who came into accidental psychic contact with a hag’s call through a changeling associate, or your dreams might have long been infested by a night hag’s machinations. 心的蓄積能力:【魅力】 ボーナス呪文:ill omen (1st), enthrall (4th), bestow curse (6th), charm monster (8th), threefold aspect (10th), veil (12th), control weather (14th), trap the soul (16th), dominate monster (18th). 修養能力:The echoes of the hag’s call shapes the psychic potential of your mind, granting you exceptional abilities that might one day exceed the hag’s own. Threefold Casting(変則)/Threefold Casting:While you cannot join a true witch’s coven, you are nonetheless skilled at casting magic in conjunction with others. You gain a +2 insight bonus on skill checks for ritual magic in which you have at least two secondary casters. In addition, whenever you are within 30 feet of another hag, psychic, or witch, you can use the aid another action to grant a +1 bonus to the other spellcaster’s caster level for 1 round. Mother s Embrace(超常)/Mother s Embrace:The hag’s call grows stronger as you grow more desperate, promising protection and release if only you would succumb. When you would fail a Will save, you can add 1d4 to your result; whether or not this causes you to succeed at the saving throw, you take 2 points of Wisdom damage. When you perform an act of cruelty, you regain 1 phrenic pool point. You can use each aspect of this ability a number of times per day equal to your Charisma modifier. Deceptive Shapes(超常)/Deceptive Shapes:At 5th level, you learn the hag’s art of concealing your true face to get what you want. You can change into any Small or Medium humanoid at will as alter self, though you don’t gain any special abilities or ability score adjustments. You can’t replicate a specific person using this ability. Curse Mastery(擬呪)/Curse Mastery:At 13th level, you have made the accursed magic of the hags your own. You become immune to spells of the curse subschool and curse effects. Furthermore, the DCs of your spells with the curse descriptor increase by 1, and you can apply the overpowering mind and synaptic shock phrenic amplifications to spells with the curse descriptor so long as you have learned those amplifications. Haunted Haunted 出典 Haunted Heroes Handbook 18ページ You attract the attention of spirits as naturally as a lodestone attracts iron filings. Testing your power leads you to develop some control over undead forces, despite the inherent defenses such creatures have against psychic abilities. Meanwhile, those spirits clinging to your life essence become increasingly protective, channeling their abilities to aid you and warn of threats. Psychics of this discipline are most common in Ustalav and Shenmen, where so many spirits are stuck in the transition between life and death. 心的蓄積能力:【魅力】 ボーナス呪文:Detect undead (1st), calm spiritOA (4th), halt undead (6th), speak with haunt ACG (8th), disrupting weapon (10th), undeath to death (12th), ethereal jaunt (14th), greater possession (16th), etherealness (18th). 修養能力:Your powers interact with the spiritual world, attracting the attention of minor spirits and undead. Lingering Spirits(擬呪)/Lingering Spirits:Numerous minor spirits find themselves attracted to you. Your connection with these spirits allows you to manifest any of the following spell-like abilities as a swift action mage hand, ghost sound, grave wordsOA, or telekinetic projectileOA. You can use this ability a number of times per day equal to 3 + your Charisma modifier. Spiritual Bulwark(超常)/Spiritual Bulwark:At 5th level, you develop a deeper attachment to your lingering spirits, and learn to rely on their presence as protection from external spiritual attacks. You gain a bonus equal to your Charisma modifier on saving throws against effects generated by haunts, incorporeal undead, incorporeal outsiders, and on saving throws against possession attempts. Phantasmal Assault(超常)/Phantasmal Assault:At 13th level, you learn to harness your psychic force against all forms of haunts and undead creatures. Your mind-affecting spells that deal damage can now be used against haunts and undead normally immune to mind-affecting effects (including mindless undead). These spells are treated as though they dealt positive energy damage. This affects only spells that deal purely psychic-based damage (such as psychic crushOA, mind thrustOA, or synapse overloadOA); effects based on physical effects (such as telekinetic projectileOA or telekinetic stormOA) don’t benefit from this ability. Additional non-damaging effects from such spells don’t affect the haunt, unless it would be normally affected. When you use a mind-affecting effect that deals damage against a possessed creature, the possessing entity takes a –4 penalty on the saving throw against the mind-affecting attack. Mindtech Mindtech 出典 Occult Realms 13ページ You are innately tied to and can communicate with electronic machinery and similar technological objects, through which you can funnel your psychic power like flowing water. You can amplify and focus your psychic energies using the technology that surrounds you— even certain kinds of technology that might not be obvious to others. 心的蓄積能力:【判断力】 ボーナス呪文:technomancy (1st), protection from technology (4th), irradiate (6th), malfunction (8th), lightning arc (10th), destroy robot (12th), memory of function (14th), prismatic wall (16th), time stop (18th). 修養能力:Your powers relate to uniting technology with psychic energy. Synergized Energy(超常)/Synergized Energy:Whenever you use a battery (Technology Guide 39), a generator (Technology Guide 62), or the ability described in the psychic battery psi-tech discovery (see above) to restore charges to any piece of technological equipment, you regain 1 point in your phrenic pool. The maximum number of points you can regain in your phrenic pool in this way per day is equal to your Wisdom modifier. Attune Implants(超常)/Attune Implants:Starting at 5th level, you can spend a full-round action once per day to harness and channel the power of your cybernetic implants into your psychic spellcasting. This increases the saving throw DCs of your psychic spells by 1, and the increase lasts a number of minutes equal to your psychic level. You must have at least one piece of cybertech (Technology Guide 35) implanted in you to use this ability. Additional implants do not increase the duration or the number of uses of this discipline ability. Dominate Technology(擬呪)/Dominate Technology:At 13th level, you can meld your mind with a piece of technology and temporarily control it, even if you had no hand in creating it or anything like it. Once per day, you can target one construct with control constructUM (as per the spell), except the DC of the Spellcraft check each round to maintain control of the construct is equal to 15 + the construct’s HD. If you must attempt opposed Spellcraft checks against the construct’s creator, you take a –5 penalty on your Spellcraft checks while you concentrate on this ability. Pageantry Pageantry 出典 Heroes of the High Court 16ページ The act of ritual, no matter how ostentatious, can be a route to mental strength. By engaging in esoteric and intricate routines, you have unlocked potent psychic power. 心的蓄積能力:【魅力】 ボーナス呪文:bless (1st), calm emotions (4th), slow (6th), overwhelming presenceUM (8th), seeming (10th), heroes feast (12th), mage s magnificent mansion (14th), divine vesselAPG (16th), heroic invocationUC (18th). 修養能力:Your mastery of intricate rituals allows you to wield great power, given time. Ritual Unity(超常)/Ritual Unity:You receive a +2 bonus on all skill checks attempted as part of an occult ritual (Pathfinder RPG Occult Adventures 208). When you take the aid another action to assist an ally with a skill check and succeed at a DC 20 check, you impart a +4 bonus to your ally instead. When you successfully aid an ally in this way, you regain 1 point in your phrenic pool. Power from Pageantry(超常)/Power from Pageantry:When casting a spell with a casting time of 1 standard action or less, you can spend 1 point from your phrenic pool to extend the casting time to 1 full round. If you do, the caster level and saving throw DC increase by 2. Force of Habit(超常)/Force of Habit:At 5th level, you are so accustomed to complex tasks that you can maintain focus on multiple mental foci simultaneously. If you spend 1 point from your phrenic pool as you cast a psychic spell that requires concentration, you can maintain concentration on that spell as a swift action. In addition, you can cast other psychic spells while concentrating on that spell. Unrivaled Focus(超常)/Unrivaled Focus:At 13th level, your powers of concentration become unmatched. Whenever you attempt a concentration check, you can spend 1 point from your phrenic pool to treat the result of your die roll as a 20. You must choose to use this ability before rolling the check. Rebirth Rebirth 出典 Occult Realms 17ページ The rebirth discipline grants retrocognition as a bonus spell in place of reincarnate. Any spell selected with the divine the mysteries archetype ability or mnemonic esoterica discipline power must follow the same guideline used for determining the spell level for a scroll found on page 25 of the Pathfinder Society Roleplaying Guild Your mind is forged from the most powerful memories of a multitude of lifetimes. You have fragmentary knowledge of your prior lives and can leverage the experience gained during these lifetimes into raw psychic power. 心的蓄積能力:【魅力】 ボーナス呪文:burst of insight (1st), false life (4th), contact other plane (6th), ancestral memory (8th), reincarnate (10th), transformation (12th), ethereal jaunt (14th), bilocation (16th), akashic form (18th). 修養能力:Your myriad lives inspire diverse exceptional abilities. Past-Life Memories(変則)/Past-Life Memories:You add a bonus equal to half your psychic level (minimum 1) to all Knowledge checks and can attempt all Knowledge skill checks untrained. Mnemonic Esoterica(変則)/Mnemonic Esoterica:By reaching into the recesses of your past lives, you gain knowledge beyond that of most psychics. Select a single additional spellcasting class. Once per day when you prepare your spells, you can add one spell from this class’s spell list to your spells known and class spell list for 24 hours. This spell must be 1 level lower than the highest-level spell you can cast, and you cast it as if it were psychic magic (Pathfinder RPG Occult Adventures 144). You can decide to change the spellcasting class from which you draw this spell each time you gain a new level. Resurgence(超常)/Resurgence:At 5th level when you would be reduced to 0 hit points or fewer by an attack, you can spend 2 points from your phrenic pool as an immediate action to regain a number of hit points equal to 1d8 points of damage + your psychic level. At 10th level, this ability’s healing increases to 3d8 + your psychic level. If this healing is insufficient to bring you above negative hit points, you are automatically stabilized. If you would still be killed by the amount of damage taken, you erupt with positive energy and heal all allies within 30-foot-radius burst for the amount you healed yourself. Physical Regression (Sp) At 13th level, you can spend 2 points from your phrenic pool as a standard action once per day to take on the form of one of your previous incarnations. This ability functions as the polymorph spell, but its range is personal and its duration becomes 10 minutes per caster level. Shadow Shadow 出典 Blood of Shadows 17ページ You perceive the space between light and darkness, and draw power from it. Shadows conceal and protect you, while revealing the locations of those who dare to hide within them. Over time, you develop the ability to deny the warmth of light or life to your enemies. 心的蓄積能力:【判断力】 ボーナス呪文:blurred movement (1st), fear the sun (4th), deeper darkness (6th), shadow step (8th), shadow evocation (10th), shadow walk (12th), lunar veil (14th), umbral strike (16th), polar midnight (18th). 修養能力:Your powers give you authority over light and shadow. Twilight Influence(超常)/Twilight Influence:You can channel spell energy into spells drawn from the Darkness cleric domain. This ability functions similarly to the cleric’s ability to spontaneously cast cure or inflict spells, but you instead spontaneously cast Darkness domain spells. The domain spells don’t count as being on your psychic spell list for the purposes of any other effects (unless they are independently on your psychic spell list, such as blindness/deafness). Each day, you can convert up to one spell from each spell level you can cast. Each time you use this ability to convert a spell, you regain 1 point in your phrenic pool. The maximum number of points you can regain in this way per day is equal to your Wisdom modifier. Dark Defense(超常)/Dark Defense:At 5th level, light and darkness become your allies, moving around you to protect you from your enemies. You gain a +2 deflection bonus to Armor Class against any attack while you benefit from concealment against that attack. If you have full concealment from that attack, this deflection bonus increases to +4. Adumbration(超常)/Adumbration:At 13th level, shadows move to conceal you. You gain a bonus on Stealth checks equal to half your level. In addition, you can use the Stealth skill even while being observed and without cover or concealment, as long as you are within 10 feet of a shadow other than your own. You gain no benefit from adumbration in areas of bright light. Superiority Superiority 出典 Disciple s Doctrine 19ページ You know that you are far better than average creatures of your kind. The more you leverage your psychic talents to prove yourself superior, the more powerful you become. 心的蓄積能力:【魅力】 ボーナス呪文:moment of greatness (1st), deflect blame (4th), unflappable mien (6th), majestic image (8th), mage’s private sanctum (10th), transformation (12th), project image (14th), clone (self only) (16th), overwhelming presence (18th). 修養能力:Your unflappable sense of self-worth grants you powers that your rivals can’t hope to countermand. Self-Assurance(超常)/Self-Assurance:Overwhelming confidence in your success brings you closer to your goals, and you know that your superiority has destined you for greatness. As an immediate action, you can gain a morale bonus equal to half your psychic level (minimum 1) on a single ability check, attack roll, saving throw, or skill check. You must declare that you are using this ability before attempting the roll in question. If you succeed at the check, you regain 1 point in your phrenic pool. You can use this ability a number of times per day equal to your Charisma modifier. At Arm’s Length(変則)/At Arm’s Length:At 5th level, you gain Reach Spell as a bonus feat. Additionally, when using this feat, you can spend 1 point from your phrenic pool for each increase in the spell’s range category. If you do, the spell does not use up a higher-level spell slot than normal. (For example, a spell with a range of touch increased to long range via this feat would normally use up a spell slot 3 levels higher, but if you spend 3 points from your phrenic pool, the spell does not use up a higher spell slot.) Magical Hoarder(超常)/Magical Hoarder:At 13th level, whenever a creature within 30 feet of you casts a spell intended to benefit its targets, you can spend 1 point from your phrenic pool as an immediate action to include yourself as a target of that spell. If the creature is not your ally, you must be able to clearly see the spell’s effects and you must succeed at a Spellcraft check (DC = 15 + the spell’s level) to identify the spell before using this ability. If you are not within the normal range of the spell, then you must spend 1 additional point from your phrenic pool to use this ability. If the spell has a range of personal, then you must instead spend 2 additional phrenic points from your pool to use this ability. This ability does not affect spells with an instantaneous or permanent duration. Warp Warp 出典 Blood of the Beast 24ページ Ratfolk mythology claims they were appointed by the gods to sniff out the ragged edges of creation. Whether the art of ranatagi descended from this glorious role or formed the source of such myths, this psychic tradition among the ratfolk of Vudra and eastern Casmaron unlocks the psychic potential in trainees, teaching them to sniff out folds and tears in reality. Ancient practitioners of ranatagi even claimed that the art once allowed ratfolk to guide great caravans to the stars. 心的蓄積能力:【魅力】 ボーナス呪文:entropic shield (1st), apport objectOA (4th), displacement (6th), dimension door (8th), dismissal (10th), ethereal jaunt (12th), greater teleport (14th), dimensional lock (16th), interplanetary teleportUM (18th). 修養能力:Your powers allow you to sidestep obstacles, defend yourself, and assault others by tearing holes in reality. Planar Scent(超常)/Planar Scent:You can intuitively sense disruptions in the cosmos. This ability functions as a constant detect magic, but only for effects of the conjuration (calling), conjuration (summoning), conjuration (teleport), and illusion (shadow) subschools. You gain a +2 insight bonus on Spellcraft checks to identify such effects. Rift Reach(超常)/Rift Reach:As a move action, you can tear open a small rent in reality just large enough to reach an arm through. The far end of this portal must be within 10 feet of you, but otherwise allows you to manipulate objects, perform melee attacks requiring a single hand, or even cast spells. If you cannot see your target, standard concealment penalties apply. You cannot move either end of the portal once it’s created, and the opening collapses immediately when you leave your current space or withdraw your arm, but it otherwise lasts for 1 round per psychic level. Your disembodied hand uses your AC with a +4 size bonus, should opponents target it. This size bonus does not apply to disarm combat maneuver checks. You can use this ability a number of times per day equal to 3 + your Charisma modifier. At 11th level, the range of your rift reach increases to 20 feet. At 15th level, your range increases to 30 feet. Turn Aside(超常)/Turn Aside:You can compress or inflate enough space around you to turn aside ranged attacks. At 5th level, you gain Deflect Arrows as a bonus feat. You can expend 1 point from your phrenic pool as an immediate action to gain a +4 deflection bonus against a single ranged attack. Sidestep(超常)/Sidestep:You can push your way through holes in reality, crossing vast distances in a single stride. At 13th level, you can teleport up to 10 feet per psychic level per day as a move action. This teleportation must be used in 5-foot increments and such movement does not provoke attacks of opportunity. You must have line of sight to your destination to use this ability. You can bring other willing creatures with you, but you must expend an equal amount of distance for each creature transported.
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Card of the Week Gnoll Soothsayer by Chuck Shocho Kallenbach You want to talk about a bleak future? Look at this poor guy. His main asset is card drawing, but it comes at the expense of his own health. Drawing cards is important for decks that play lots of cards. The unit rush deck is a pretty standard deck type so far. It s easy to build, having about 50 percent units that cost 1 or 2 (a few 3 s are okay). Of course, playing that many cheap units, even though you re drawing 2 cards each turn, you can run out of cards after a few turns. Especially if you go first. You need a good, cheap way to get more cards into your hand, and that s where the Gnoll Soothsayer comes into the spotlight. Paying 2 for 2 cards is a good deal, and getting a unit that might just block a raid in the mean time can t hurt. How do you damage this card-drawing Gnoll? Luckily, there are a few methods for accomplishing this curious goal. Orc Taskmaster whacks one of your guys when he shows up. Why not slam your Soothsayer and draw a card when he does? Orc Fanatic wants to hurt us and them, so you might as well draw a card by directing some friendly pain at your Soothsayer. That crazy Gnoll Shaman really needs some practice with his spell casting, but while he s damaging every unit near him, make sure you have a Soothsayer or two... or three or four, let s draw lots of cards! Pummel provides a nice effect, at the cost of 1 damage to one of your combatants. Again, your Gnoll Soothsayer steps up to say, Hit me first! Cards are designed to work together to produce combos. When you see what seems to be a drawback like the text of the Gnoll Soothsayer, take a stroll through the deck builder and see if you can find an interesting way to make that work for your deck. This is where you find a lot of the fun in TCGs. Discuss this card in the forums. 戻る
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